Jimorin Faelin Male Half-Elf (Drow-Descended) bard 20 / oracle 5 None Medium humanoid (elf, human) STATISTICS ================================================= Str 4, Dex 4, Con 8, Int 17, Wis 17, Cha 25
Base Atk +18; CMB +15; CMD 22
Feats Deceitful, Extend Spell, Fey Spell Versatility, Greater Spell Focus (Necromancy), Greater Stylized Spell, Persuasive, Persuasive Bribery, Signature Skill, Silent Spell, Skill Focus (Bluff), Spell Focus (Necromancy), Still Spell, Stylized Spell
Skill | Modifier |
---|---|
Acrobatics | +1 |
Bluff | +45 |
Climb | +1 |
Diplomacy | +39 |
Diplomacy (Bargain with a conjured creature) | +41 |
Diplomacy (Bribery attempts) | +41 |
Escape Artist | +1 |
Knowledge (Arcana) | +31 |
Knowledge (Dungeoneering) | +16 |
Knowledge (Engineering) | +16 |
Knowledge (Planes) | +26 |
Perform (Oratory) | +35 |
Sense Motive | +21 |
Sleight of Hand | +1 |
Spellcraft | +31 |
Stealth | +1 |
Swim | +2 |
Use Magic Device | +35 |
Traits Amiable Blunder, Unspeakable Bond (any Elder God)
Languages Abyssal, Common, Elven, Truespeech, Undercommon
SQ bone mysteries, bonus bardic performance round (5x), bonus bard spell (5x), drow blooded, drow-descended, drow magic, elf blood, elven immunities, haunted, keen senses, light blindness, low-light vision, orisons, skill unlock perform 5 ranks, voice of the grave (DC ;Will negates)
Init -3 Senses darkvision (60 ft.), low-light vision Perception +5
DEFENSE
AC 7, touch 7, flat-footed 7 (-3 Dex, ) hp 185 ((20d8)+(5d8)-15) Fort +6, Ref +10, Will +19 +2 vs. enchantment spells and effects
OFFENSE
Speed 30 ft. Special Attacks Death's Touch, Innate Spell-Like Abilities dancing lights (at will), darkness (at will), faerie fire (at will),
Bard Spells Known (CL 20th; concentration +27) 6th(6/day)-eyebite(DC 25), subjective reality, summon monster vi, sympathetic vibration 5th(6/day)-death pact(DC 22), false vision, freedom's toast(DC 22), guardian monument, greater(DC 22), mind fog(DC 22), release the hounds, renovation, shadow endurance(DC 22), shadowbard, unwilling shield(DC 24) 4th(6/day)-army across time, cure critical wounds(DC 21), invisibility (greater) (DC 21), phantasmal reminder(DC 21), shadow dragon aspect(DC 21), wall of blindness/deafness(DC 23) 3rd(7/day)-allied cloak, aura of the unremarkable(DC 20), crushing despair(DC 20), dispel magic, isolate(DC 20), vision of hell(DC 20) 2nd(7/day)-anonymous interaction(DC 19), apport object(DC 19), blood biography(DC 19), dust of twilight(DC 19), mortal terror(DC 19), shamefully overdressed(DC 19) 1st(7/day)-cause fear(DC 20), discern next of kin(DC 18), feather fall(DC 18), illusory crowd(DC 18), memory lapse(DC 18), unseen servant 0th(at will)-detect magic, haunted fey aspect(DC ), mage hand, oath of anonymity(DC ), read magic(DC ), summon instrument
Oracle Spells Known (CL 5th; concentration +12) 7th(0/day)-reverse gravity 5th(0/day)-telekinesis 2nd(6/day)-deathwine, desecrate, levitate, false life(DC ), inflict moderate wounds(DC 21), minor image(DC 19) 1st(8/day)-decompose corpse(DC 20), murderous command(DC 18), sanctuary(DC 18), speak local language(DC 18), cause fear(DC 20), inflict light wounds(DC 20) 0th(at will)-enhanced diplomacy(DC 17), mending(DC 17), read magic(DC ), scrivener's chant(DC 17), sotto voce(DC 19), spark(DC 17), ghost sound(DC 17), mage hand
Items
Necromancer's Sword: - Description: This onyx-hilted quill is decorated with motifs of skulls and bones. It has a slightly ethereal aura. - Ability: Once per round, allows the wielder to cast Animate Dead as a spell-like ability and automatically control the undead it creates. Also has the ability to create indestructible magical writing, soul bound to the author. - Material: Ossified bone.
Enhanced Crystal Ball: - Description: A flawless crystal sphere that seems to have an internal smoky nebula. When activated, the ball projects images into a viewport on any available surface, or in midair. - Ability: Allows for unlimited scrying each day with an duration of 2 hours per use. - Material: Pure quartz.
Slippers of the Horizon: - Description: Dark silk house slippers with lavender trim, inscribed with silvered runes of passage and teleportation. - Ability: Once per day, allows the user to cast Dimension Door with a range of 250 miles. - Material: Shadow dragonhide and Angorian Silk.
Cloak of the Shadows: - Description: A Resplendent Purple and Silver bath-cloak that seems to absorb ambient light and occasionally shimmers with shadowy energy. - Ability: Grants the wearer the ability to use Shadow Walk at-will. - Material: Fabric woven from Angorian silk.
Underpants of Charisma: - Description: An elegant Velvet undergarment that enhances the wearer's presence. - Ability: Grants +4 to Charisma. - Material: Enchanted velvet.
SPECIAL ABILITIES
Amiable Blunder Once per day when you fail a Diplomacy check by 5 or more and would cause an NPC's attitude toward you to worsen, you can immediately attempt another Diplomacy check against the same DC as a free action. If you succeed at this second Diplomacy check, the character's attitude doesn't change, as though you had failed the original check by 4 or less.
Bard Spell Level 5 (5x)
Bone Mysteries You draw upon the divine mystery of Bone to grant your spells and powers.
Bonus Bardic Performance Round (5x) Add 1 to the bard's total number of bardic performance rounds per day.
Bonus Bard Spell (5x) Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.
Death's Touch (Su) You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6+2 points of negative energy damage. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a 10 times per day.
Drow Blooded Some half-elves born of drow parents exhibit more drow traits than others:particularly many of the physical features of the drow:and have darkvision 60 feet and light blindness.
Drow-Descended These half-elves clearly bear the features of their dark elf parents, branding them immediately as a potential threat in the eyes of others no matter what their intent or character. These half-elves have the drow-blooded and drow magic alternate racial traits.
Drow Magic A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multi-talented racial traits.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Language Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Light Blindness (Ex) You are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. You are dazzled as long as you remain in areas of bright light.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Skill unlock perform 5 Ranks Whenever you attempt a Bluff, Diplomacy, Handle Animal, or Intimidate check, you can attempt a DC 20 Perform check to gain a +2 circumstance bonus on the check.
Unspeakable Bond (Elder God) You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type.
Voice of the Grave (Su) You can speak with dead, as per the spell, 5 rounds per day. These rounds do not need to be consecutive.